Ice breaking game -Drawing
A game for a new group to get to know each other (better). The goal is to find out what people have in common, and to bring them together to talk.
Icebreaking game drawing
What it is: an Icebreaker Game
When to use it: It’s a game for a new group to get to know each other (better).
Goal: To find out what people have in common and to bring them together to talk.
What do you need: You need a little bit of space to build a line. The game master can prepare a list with some categorys.
How to play it:
- The game master announces a rule how the group should arrange themselves in one line. For example: alphabetic order of their names, their height, screen time on the mobilephone yesterday, house number, birthday date...
- After they are standing in one line, they have to get in groups with their neighbors (3 or 4 persona) and the game master announces a category, where they should find a consensus.
For example: find one thing, you love to eat. Find one song, which is great for dancing, find a hero of your childhood, find something, you love to do on a sunday, favorite pizza topping… - After they find a consensus in their group, they can make a sign like crossed arms so the game master can see, that everybody is ready to share their answer.
- To continue game master announces a new category, how the group should arrange and new groups will be build.
Let us talk
A workshop conducted by Vestfoldmuseene. Our main aim with this workshop is to initiate a dialogue as we spark an interest and curiosity for the other through a randomly chosen object. Is there an element of common reference? Will we manage to share an inherent story that lies within an artifact? Can we through these objects instigate a dialogue which contribute to a sense of personal, intellectual, social, and physical well - being for the individual participant?
Let us talk, a workshop conducted by Vestfoldmuseene
Introduction
Archives and Museums´ have a unique societal mission. We share stories about communities and cultures and represent our common memory.
Groups and individuals look to museums and our informal places for learning in search for identity and well- being, in a quest to fit in.
According to the American biologist John Falk; we currently live in volatile, uncertain, complex and ambiguous times. In these floating times, he says, which gives young people unrest and lack of hope and direction museums and their collections may offer great value.
Escape Room method
The Escape Room is an innovation project we started to use at Thor Heyerdahl Upper Secondary School to make students work together on a different level. This is an innovative teaching method that follows international guidelines in what are referred to as 21st century skills: Communication, collaboration, critical thinking and creativity.
Escape Room method
Come together
The aim of the game is discovering, getting to know and respect yourself, thus creating and a chance to acknowledge and respect others. This is also a game that creates a safe space for dialogue and communicating beyond language.
Come together - an inclusion game
Come together - an inclusion game.
Scale of Acceptance
This is an exercise on democratic reflection, individually and as a group. Reflecting together, offer some more democratic aspects than doing so alone. When our opinions meet immediate reactions from others, positive and negative, we start correcting both each other and ourselves right there and then. This is almost impossible to do on our own. When being alone, we do not get other points of view, we only confirm our own prejudiced perspectives. But by thinking together, with a goal of reaching a common agreement, we share our thoughts in the open for discussion and revision. And by doing so, the thoughts will no longer be your own. They become ours. A common product, through a democratic process.
Scale of Acceptance - an exercise in democracy